Godot Android Dual Screen Plugin
A downloadable tool
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Key Features:
- Works on any Android device/handheld that supports a second screen (including non-native setups like RP5).
- Both viewports must be placed in a
SubViewportContainer. The plugin manually injects touch events into the second screen via_input, while the main screen uses the engine's native input. - You can use both screens at the same time. Dragging one finger on the main screen and another on the second screen works perfectly without conflicts.
- You can swap the primary and secondary screens on the fly (super useful for the RP5). The plugin automatically re-routes the inputs after the swap so the second screen always "knows" it's the second screen.
- The second screen never grabs focus. Your analog sticks and buttons will always work on the main game logic regardless of touch input.
- Resolution management, resizing, and Vulkan render synchronization are all handled under the hood.
Download
Download NowName your own price
Click download now to get access to the following files:
AynThor.zip 440 kB
ayn-thor-demo.zip 1.6 MB
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